Arkijt || Carolinnea || 
		Ceenta Vowei || North Kandel || South Kandel || Upper Okkand || Lower 
		Okkand || Partika || Seena
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Arkijt
	
	The peoples of Arkijt are composed of the 
	Arkijti and the Leembwa. They came originally from the southern Mastonian 
	islands of Nasii and were among the second wave of people to encounter the 
	continent, after the Catans. They originally settled in what is now southern 
	Kandel, though conflicts with people already living there pushed them east 
	into the brushland and desert to the east. The Arkijti settled the great 
	Calijar Desert, while most of the Leembwa moved to the southern jungles of 
	what eventually became Partika. 
	The kingdom of Arkijt was declared in 802. 
	The first king, Sarach, established his capital city of Sarachl'in and began 
	a campaign to rule the continent, first defeating and enslaving the Leembwa 
	people. He then set his sights on Kandel and Catah, but a brief war with 
	them in 823 led to Arkijt's defeat. Turning north, Sarach annexed the area 
	of land currently known as Ceenta Vowei. In 847 Sarach swept through the 
	salkiy domains in an attempt to sneak into the northern lands, a period of 
	time known as the Summer Massacre. He died in battle against the salkiys 
	after forming the only known ekalap/human alliance. His son become king and 
	conquered Murritok in 848, Sykyn in 849, and Watouna in 859. In 902 Arkijt 
	allied with Kandel to destroy Catah and briefly owned that nation, but war 
	with Kandel resulted in the loss of that land.  
	By 927 Arkijt had revolts on three fronts: 
	the north, as people rose up against Arkijt's practice of conscripting them 
	into the army; the center, as the non-Arkijti people of Ceenta Vowei began 
	raiding Arkijti cities and killing Arkijti citizens; and in the east, where 
	scattered tribes took to guerilla warfare to hassle the Arkijti. Arkijt 
	slowly lost large chunks of its land. Its rulers finally signed a treaty to 
	keep Arkijt and Ceenta Vowei in 940, but released their hold on all but the 
	traditional Arkijti lands in 1114. The following year the capital was moved 
	to the new city of Arkijtl'in, though Sarachl'in remained an important 
	coastal city and is still the traditional seat of the king.
	
	
	Government:
	Araconian government is mostly a theocracy. They use their religious 
	texts as law books, and the head priest, called the Leechuy, enjoys the same 
	level of authority as the king. It is the Leechuy's ruling that the king 
	cannot legally act without gaining the permission of the church first, but 
	in the past some kings have vigorously disagreed, which has led to civil 
	strife. The most famous example is the case of Queen Caroline, whose story 
	is detailed in the history of Carolinnea. The position of king is not 
	inherited; instead, the Leechuy chooses the next king with the approval of 
	the barons, who are the major nobility directly beneath the king. In the 
	early days of Arkijt, the king was an inherited position that conveyed 
	absolute rule, and there was no Leechuy. That changed after Arkijt lost its 
	empire, however, as it was popular belief among the people that their 
	downfall had been caused by displeased gods.
	The king, who lives in the Korzello in 
	Sarachl'in but is often in residence at the border korze in Arkijtl'in, is 
	trained in matters of warfare. Domestic affairs are mostly tended to by the 
	priests. Underneath the king are several barons, who are the heads of each 
	clan. There is one baron per clan, and he always lives on the main estate 
	for the clan with the clan priest, who speaks only to the Leechuy. The 
	position of baron is inherited through primogeniture, but priests are 
	appointed like the king.
	Defense:
	The king keeps a standing army as 
	well as his own private guard. The barons also have a private guard force 
	that are called upon in times of war to supplement the king's army. The army 
	is made up of knights, who must be nobility. There are two classes of 
	knight. The first kind is a reth, a knight who is a permanent member of the 
	king's army. Rethgan are considered nobility. The other type of knight is a 
	duth, who is a member of the king's guard. A subclass of duthgan is the 
	duth'tei, who are knights appointed as guards in a baron's estate. Duthgan 
	are not considered true nobility. A duth may be promoted to a reth by 
	prowess in battle, a distinction decided only by the king. All sons of 
	nobility must undergo knight training. There is typically no single general, 
	but army leaders of each clan. The largest part of the army is made up of 
	commoners and slaves who are conscripted to fight. There are no women. The 
	Arkijti are experts in broadswords, battle axes, and siege warfare.
	Society:
	There are few beggars or peasants in 
	Aracon, because the homeless are thrown out of the cities on a regular 
	basis, and do not tend to survive in the harsh desert. There is no servant 
	class, as all jobs a servant would usually perform are done by slaves or 
	sarluthgan. Knight training begins at age thirteen, when boys are taken to 
	camps where they are housed, trained, and educated for the next seven years. 
	Taxes pay for the upkeep of these knights-in-training, or sarluthgan. A 
	sarluth, at some point in his training, must spend a period of two years 
	acting as servant for some baron, as this teaches the boy humility in the 
	face of his superiors. At the age of twenty, the sarluthgan are evaluated. 
	Three things can happen at this point: the boy becomes a duth and goes to 
	the capital city of Arkijtl'in to join the king's army; the boy becomes a 
	duth, and receives his appointment as either a king's guard or a baron's 
	guard; and the third is that the boy is declared a failure and banished from 
	the country. Arkijt will not tolerate failed knights, though in some few 
	cases they come from families powerful enough that the Leechuy will allow 
	the failures to be taken into the priesthood. In all levels of society, 
	women are considered inferior to men. They are not allowed to hold jobs or 
	own property. It is also unlawful to educate them in anything but household 
	duties, though the more liberal clans tend to ignore these harsher rules.
	Religion:
	There is one official religion in Arkijt, 
	and those who are not ambassadors or foreign visitors granted diplomatic 
	immunity can be sentenced to execution if caught practicing another 
	religion. The openness of Arkijt to outside visitors depends entirely on the 
	whims of the current Leechuy, and there are times in Arkijti history when it 
	was almost completely isolated from the rest of the continent because the 
	Leechuy was loathe to allow anyone from a different religious background 
	into the country. There is no one religious book or doctrine, but numerous 
	religious texts exist. The ones found in the main temple in Arkijt are 
	thought to be the final say in all things religious. The doctrines set down 
	restrictions in the treatment of women, punishments for various crimes, and 
	what characteristics are considered holy.
	The deities consist of six war gods and their 
	wives. Arkijti sacrifice animals to these gods in ceremonies to keep them 
	appeased. Each god is assigned to a star in the sky. The gods themselves 
	represent virtues, while the gods' wives (there is no such concept as a 
	goddess) are the vices. The virtues and vices are matched with their 
	opposites, and this is referred to as the Sacred Cycle:
	The first god is Rayku, or Air. He is 
	responsible for the wind. His wife is Varses, or Earth, and represents 
	baseness and animal instinct.
	The second god is Xeelon, or Life, the 
	creator of human life. His wife is Beshu, Death, who tortures unworthy souls 
	upon their deaths and is the cause of disease.
	The third god is Zatch, Faith, who judges the 
	souls of the recently-dead. His wife is Namuni, Jealousy, who represents 
	arguments and discord.
	The fourth god is Layken, Honesty, who is the 
	watcher over the people and the only god known for his compassion. His wife 
	is Misuto, Deceit, who represents lies.
	The fifth god is Burtis, Water, the god of 
	the seas, rivers, and rain. He is the god most often sacrificed to. His wife 
	is Anre, Fire, who scorches the land with drought.
	The final god is Gornee, Purity, who keeps 
	the honor of the people. His wife is Fahrah, Sin, who represents evil deeds 
	and thoughts.
	Religious Training:
	Underneath the Leechuy are regional priests, 
	called Lee'tei (plural: Leegan'tei). Leezro (Leezrogan) is the name given to 
	a class of religious scholars that were trained in temples but never became 
	priests. These are usually made up of men and boys who were unfit for or 
	failed from the military for some reason. The Zoreth are a highly elite 
	fighting and spy force that acts as the nation's law enforcement. They are 
	under direct command of the Leechuy. It is law in Arkijt that all the sons 
	of a household up to three must be part of the military. All sons after the 
	third may enter the priesthood if their father so chooses. Such chosen sons 
	are removed from their homes at the age of three for their training, which 
	consists of rigorous religious and academic education, as well as exposure 
	to physical obstacles such as starvation to prepare them for the hardships 
	of life. If the boy survives these trials he becomes a religious scholar at 
	the age of sixteen. Disabled or maimed boys cannot advance beyond this 
	stage. Religious scholars who complete the next course of trials and 
	education become Leegan'tei. From this pool the Leechuy will pick the best 
	to become part of the Zoreth. Priesthood is a lifelong commitment, and any 
	who break the precepts will be banished from the country.
	Other Training: 
	Arkijt allows no guilds, but there is an 
	apprentice system set up among the freemen. Masters in various trades 
	actively look for apprentices among the sons of other freemen. More often 
	than not sons end up doing the same job as their fathers, but this is not 
	always the case. Boys are apprentices from the time they are twelve to 
	whenever they are deemed knowledgeable enough to become journeymen. This is 
	the most free time of their lives, as they are no longer bound to their 
	masters (though many stay) and they are not yet obligated to establish their 
	own business and take on apprentices of their own. Many use their journeyman 
	years to travel the countryside. Small villages who may not have masters of 
	their own for certain things often depend on these journeymen.
	Banking:
	Aracon has no banks outside of the Leechuy's and 
	King's treasury, which is storage for all taxes and from where money for 
	public-funded endeavors, such as the army, comes. Money among the people is 
	stored however they want it to be.
	Monetary System:
	The only metal used for money in Aracon is gold, 
	and always in the form of square coins. The main unit of currency is called 
	the azet, and stamped upon it is the face of Sarach, first King of Arkijt. 
	The veezo, which is worth twelve times as much as an azet, is stamped with a 
	picture of a star. The highest currency, the tedj, is twelve times more 
	valuable than a veezo and is stamped with the name of the current king. When 
	a new king comes to the throne, these coins become useless. They are 
	collected as they are found, melted in the king's foundry, and then recast 
	with the new king's name on them.
	Trade and Marketing:
	Arkijt is wary of foreign traders, and only 
	deals with them because Arkijt is barren of many necessary resources. Their 
	most frequent trading partners are the various tribes of Okkand. Arkijt 
	tends to have little, if anything, to do with Kandel or Ceenta Vowei, and 
	they do limited business with Seena. All foreign merchants are dealt with 
	solely by officials that answer directly to the Leechuy. Arkijti merchants 
	are not allowed to trade goods outside of Arkijt without permission, and 
	they are forbidden to interact with foreign merchants. Arkijti merchants, 
	therefore, mostly stay within their own borders when selling. The rules are 
	slightly lax in regards to the Okkand border, so a healthy amount of private 
	trade tends to pass back and forth between Arkijti and the western Okkandian 
	cities.
	Calendar:
	The calendar, like everything else in Arkijti 
	life, is based on their religion. It is typically represented in the form of 
	a circle, called the Sacred Circle. The circle came about from the division 
	of the night sky into twelve sections, each of which is given to a god or a 
	wife. The time of year is determined by which section of the sky the Holy 
	Point at the Korzello is pointing to, which changes as the sky revolves 
	throughout the year.